Technology teamChoose something different for returning teams while keeping the games easy to join.
Group patternAround 20 people up to the mid-70s
Formats involvedLaser Tag, Archery Tag, Bubble Soccer, Telematch
Read about the event
- Company type
- Global tech team running repeat active sessions
- Best fit for
- For teams looking for a change from their last event
- Group pattern
- Around 20 people up to the mid-70s
- Formats involved
- Laser Tag, Archery Tag, Bubble Soccer, Telematch
Planning lesson
Micron teams chose different combinations of Laser Tag, Archery Tag, Bubble Soccer, and Telematch across their events.
Planning another team day? This example can help you choose a different game.
Office teamChoose games to suit the number of people coming each time.
Group patternRoughly 10-14 people up to around 80 participants
Formats involvedArchery Tag, Laser Tag, Telematch, Bubble Soccer
Read about the event
- Company type
- Large office team with both compact and large-group sessions
- Best fit for
- If you need to balance accessibility, energy, and changing headcount
- Group pattern
- Roughly 10-14 people up to around 80 participants
- Formats involved
- Archery Tag, Laser Tag, Telematch, Bubble Soccer
Planning lesson
Compare the smaller game sessions with events where more teams took turns at different activities.
Helpful if your headcount changes from one office event to the next.
Professional-services teamWork out how Laser Tag fits around other games, a larger group, or dinner afterwards.
Group pattern21 to 100 participants across useful group-size examples
Formats involvedLaser Tag, Archery Tag, Bubble Soccer, Dodgeball, Bumball
Read about the event
- Company type
- Professional-services office team using Laser Tag and active format rotations
- Best fit for
- For office teams planning Laser Tag alongside other games or a meal
- Group pattern
- 21 to 100 participants across useful group-size examples
- Formats involved
- Laser Tag, Archery Tag, Bubble Soccer, Dodgeball, Bumball
Planning lesson
If Laser Tag is your main game, plan the venue, team sizes, and meal times around it.
Start here if your team wants Laser Tag and you need help planning the rest of the day.
Public-sector teamGive people ways to take part at a pace they are comfortable with.
Group patternLow-20s into the low-70s
Formats involvedTelematch, Laser Tag, Archery Tag, Bumball
Read about the event
- Company type
- Public-sector team handling larger and mixed groups
- Best fit for
- For groups whose members want different levels of activity
- Group pattern
- Low-20s into the low-70s
- Formats involved
- Telematch, Laser Tag, Archery Tag, Bumball
Planning lesson
Look at how the activities and team sizes changed between events.
Helpful when you want active games with room for different fitness levels.
Mid-size finance teamKeep 150 people playing without long waits at one game.
Group patternSmall sessions up to a 150-person mid-size event
Formats involvedArchery Tag, Laser Tag, Telematch, Dodgeball
Read about the event
- Company type
- Finance and office team scaling from small sessions to a mid-size day
- Best fit for
- For office teams planning hosted games for around 150 people
- Group pattern
- Small sessions up to a 150-person mid-size event
- Formats involved
- Archery Tag, Laser Tag, Telematch, Dodgeball
Planning lesson
Plan how many pitches you need, how to divide the teams, and how they will take turns between two games.
Start here if more people are joining this year and you need a plan for around 150.
500-person multi-formatGive 500 participants room to play across several games.
Group pattern500 people, 5 tribes of 100, sub-groups of 10
Formats involvedArchery Tag, Bubble Soccer, Laser Tag
Read about the event
- Company type
- Returning nonprofit team running a large active event day
- Best fit for
- If you need a 300-700 person event to keep moving without one activity queue
- Group pattern
- 500 people, 5 tribes of 100, sub-groups of 10
- Formats involved
- Archery Tag, Bubble Soccer, Laser Tag
Planning lesson
The plan used tribes, smaller teams, and several arenas, with scores brought together for the whole event.
See how a large group can play in smaller teams instead of waiting for one game.
360-person TelematchOrganise turns, movement between arenas, and scoring for 360 players.
Group pattern360 people, 6 arenas, 5 clans, teams of 12 per arena
Formats involvedTelematch
Read about the event
- Company type
- Large public-facing organisation running a rotation-led Telematch
- Best fit for
- For large groups playing across several stations with a shared team score
- Group pattern
- 360 people, 6 arenas, 5 clans, teams of 12 per arena
- Formats involved
- Telematch
Planning lesson
Arena teams played on the same schedule, with their scores added to their clans' totals.
See how smaller teams can play at different stations while competing for the same clan.