Short Team Mini Games
Each station is easy to brief, quick to play, and varied enough for different personalities to contribute.

Telematch Singapore: Meaning And 7 Games
Large-group mini games
7 Hosted Games For Large And Mixed Groups
Telematch is a tournament of short team games. Your group splits into teams and takes on 7 stations, with our facilitators explaining each challenge, keeping score, and announcing the winners.
Hosted Telematch games for large and mixed groups
Estimate Telematch pricing by group size and station count
Each station is easy to brief, quick to play, and varied enough for different personalities to contribute.
Our hosts explain the games and guide teams to their next station.
Live scoring, cheering, and a final reveal give the event a finish people can remember and photograph.
Use these case studies when the main questions are large-group participation, station flow, facilitator control, and shared scoreboard fit.
Activity fit
Add the details you know. You can review your choices in the Event Planner before sending an enquiry.
Station count, facilitator coverage, venue flow, and event scope shape the final quote.
Short station games help different personalities contribute without a pure fitness test.
Have your own venue in mind? We can check whether it is suitable.
The game mix can be tuned for active, mixed, or lower-impact teams.
Suggested starting point
Play Telematch at The Cage @ Kallang, where our team will set up and run the games.
Add your group size so we can work out whether you need one station zone or parallel station zones for Telematch.
Suggested starting point
Play Telematch at The Cage @ Kallang, where our team will set up and run the games.
Add your group size so we can work out whether you need one station zone or parallel station zones for Telematch.
Venue check needed
Choose this when you already have a location in mind, such as hall, function room, school, office event space, field, or sheltered venue.
Send us the address or venue type. We will check station footprint, crowd flow, shelter, power needs, access, and timing before recommending the setup.
Let Cohesion recommend
Still deciding where to hold your event? We can help you compare The Cage @ Kallang with your own venue.
Tell us your possible dates, approximate group size, and how active your team wants to be. We will suggest a suitable setup.
Looks like a fit
Tell us your group size, venue, and timing so we can plan Telematch for your team.
Tell us your group size, venue, and timing so we can suggest how to run the session.
Check setup first
Tell us about your venue and group. Before you book, we will check the playing space, ground surface, access, and backup plan for wet weather.
Tell us your group size, venue, and timing so we can suggest how to run the session.
Compare options
Telematch is strongest for large or mixed groups. Compare Bubble Soccer, Dodgeball, or Laser Tag if you want one active anchor activity instead of a station rotation.
Tell us your group size, venue, and timing so we can suggest how to run the session.
Activity fit
In Telematch, teams take turns at a series of short games and collect points along the way. Some games test your aim, others need careful timing or a plan everyone can follow. Hosts guide each round and announce the scores at the end.
Teams take turns at different stations, with time to play and cheer each other on.
Games may include Into the Hoop, Ring Toss, and Cross the River. We choose the mix after checking your venue and who is taking part.
Facilitators track team scores during the rotations and announce the final standings at the end of the programme.

Ways to play
07 game modes
Use a rotation of mini challenges to keep teams moving, laughing, and communicating across the session.

How It Plays
Teams coordinate timing and aim to complete the scoring challenge together.
What Teams Practice

How It Plays
Players support each other through a quick target-based challenge.
What Teams Practice

How It Plays
Teams move together through a constraint-based challenge that rewards planning.
What Teams Practice

How It Plays
Participants must stay connected and adjust together as the challenge changes.
What Teams Practice

How It Plays
A focused target challenge gives teams a different rhythm inside the rotation.
What Teams Practice

How It Plays
Teams need shared timing and encouragement to complete the group rhythm challenge.
What Teams Practice

How It Plays
Teams play one last challenge before the final scores are announced.
What Teams Practice
Brief continuation
Your setup, group size, timing, pace, and next step stay attached as you continue. Review the same brief in the planner or open it in WhatsApp without starting over.
Same brief, no retyping. Your choices stay attached.
Nothing is booked until you approve the final proposal.
Your live brief
Still to add: group size, event date, preferred time, pace, and what you need.
The planner opens in a new tab with these choices attached.
Programme
A large-group format that moves teams through hosted Telematch games, shared cheering moments, facilitator scoring, and a final reveal.
Our hosts explain the rules, manage turns, and adjust the pace for your group.
Facilitators set expectations, explain safe play, and prepare the group for the format.
Participants are split into teams so everyone knows who they are competing with.
Teams move through a series of challenges that test coordination and communication.
The session ends with scores, winners, and a clear close to the team activity.
Quick answers
See how Telematch works, which games you can include, and how we organise larger groups.
Telematch is a facilitator-led rotation of short team mini games, station scores, cheering, and a final reveal rather than one single sport.
Common stations include Into the Hoop, Ring Toss, Cross the River, Don't Let Go, Archery Shoot Out, Group Skipping, and Shake it Out after venue and group-size checks.
Choose Telematch for large, mixed, or department-wide groups where simple mini-games, cheering, and broad participation matter.
Telematch scales through stations, clans, facilitators, and clear timing blocks, with the exact structure depending on group size, venue, and programme length.
If the group wants one focused high-intensity sport and everyone has similar comfort, a single active game may be cleaner than a broad rotation.
Start with the TADM 360-person Telematch case study, then use the large-group planning guide or Event Planner to map group size, venue, and rotation timing.
Send group size, venue, programme time, expected station count, prize needs, and wet-weather plan so the estimate reflects the real rotation plan.
Compare before you commit
Compare games, venues, and plans for rain to help your team decide.
Compare all activitiesCompare one high-novelty activity against a broader station rotation for large or mixed groups.
Telematch vs LaserLaser Tag vs TelematchCheck whether the brief needs tactical arena play or a large-group hosted rotation.
Telematch vs DodgeballTelematch vs DodgeballUse this when the shortlist is between station variety and a familiar fast active game.
Real Telematch track record
Telematch is Cohesion's go-to format for large or mixed corporate groups that want hosted rotations, visible scoring, and broad participation.
Based on past Cohesion events. Guests who attended more than one event are counted each time.
Event examples
If you are planning for larger or mixed groups, these examples show how teams balanced structure, energy, and broad participation.
See how other groups used active games, rotations, and shared meals to bring people together.
Use these examples to shape group size, timing, and the right level of energy.
Featured example
Clan rotation
See how a 360-person Telematch used clans, arenas, and central score tabulation to keep a large group moving.
Read the TADM exampleSee how one office team moved between small department sessions and much larger company groups without relying on one fixed format.
Another exampleLand Transport Authority Team Building Case Study in SingaporeSee how a larger repeat client balanced structure, broad participation, and active energy instead of forcing one fixed format every time.
Event add-ons
Stay for a meal or dessert after the games. We can help arrange the food and drinks, and work out the timing with your venue.
Telematch usually serves larger and more mixed groups, so food flow, drinks, and transport planning matter as much as the games.
Powered by Sunday Roast BBQ
Stay for a BBQ after the games, whether you are celebrating a team achievement or catching up with colleagues.
BBQ menus from $40 per person, minimum 10 people. Final price changes with venue, setup, cleaning, timing, and support level.
Burnt Cones gelato add-on
Offer guests a cold dessert after the games or alongside a Family Day programme.
From $8/cup, minimum 20 cups. Flavours include Fior Di Latte, 85% Dark Chocolate, Bronte Pistachio, Reese's Peanut Butter, Ube, Stracciatella, and Chrysanthemum Goji Berry.
Coordinated event support
Ask us to help coordinate food, drinks, transport, and the schedule with your venue.
Priced in the event plan after we confirm group size, venue, timing, and support needs.
Package comparison
Telematch starts from $25 per person.
Tell us your group size, venue, and event goals, and we'll customise the game mix for your team.
As a rough guide, from $25 per person — a typical 20-person, 2-hour session works out to about $620 all-in. Indicative only — we confirm the exact figure once we know your venue, timing, and group size.
Core option
A hosted session with equipment, a briefing, and someone to guide each round.
Most booked
Hosts organise the teams, explain each round, and keep score as everyone takes turns.
Premium finish
Add help with food, other activities, and the rest of your event.
Why teams book this
Each station gives your team a new way to earn points. Listen to the rules, work out a plan together, and see how your score compares at the end.
The format rewards aim, timing, patience, quick calls, and team encouragement, not only speed or strength.
Hosts tell teams when to play and where to go next, so you can follow the games without keeping track of the schedule yourself.
Score updates and the final reveal turn separate mini games into one company-wide team challenge.
Planning guide
Scan the questions teams usually ask before booking, then open the answers that matter for your event.
Telematch pricing scales with group size, station count, and facilitator support; we recommend confirming the package after a quick brief on group profile and venue.
Cohesion's Telematch packages bundle the safety brief, station equipment, hosted rotations, live scoring, and the final reveal, with optional add-ons such as catering, prizes, and complementary games like Laser Tag or Bubble Soccer.
Use the Cost Calculator to set a working budget, then share group size, venue direction, and event duration so we can shape the right station mix and quote.
Related reading
Telematch is a hosted series of short team mini games where groups rotate through stations, earn scores, and finish with a final reveal.
For Cohesion events, Telematch is not one single sport. It is a facilitator-led team challenge made from quick stations such as target games, movement puzzles, coordination rounds, and cheering-friendly tasks.
That makes Telematch useful when you want easy rules, visible participation, and a lively company-day feel for 50, 100, 200, or 300+ people.
Related reading
Telematch games can include Into the Hoop, Ring Toss, Cross the River, Don't Let Go, Archery Shoot Out, Group Skipping, Shake it Out, and other station-style challenges after the venue check.
The stations test different skills: aiming at a target, moving in time with teammates, solving a problem, or encouraging someone through a challenge.
The exact game mix should be chosen after checking group size, available space, participant comfort, programme time, and weather needs.
Related reading
Yes. Telematch is strongest when the group is large, mixed by department or age, or too varied for one intense sport.
Because the session is built from many short games, participants can contribute in different ways. Sportier players may move quickly, while quieter teammates can still help by calling instructions, cheering, keeping rhythm, or solving the station task.
The format also gives waiting teams something to watch because every station contributes to the scoreboard.
Related reading
Plan for a flat activity zone, clear stations, crowd flow, shade or shelter, and a wet-weather decision before event day.
Telematch needs enough space for teams to rotate without confusion. Clear station layouts, queue lines, facilitator positions, and spectator areas help the event feel organised instead of crowded.
For outdoor events, agree on shade, hydration, rain, lightning, and haze decisions early so the mini-game mix can be adjusted if the weather changes.
Related reading
Facilitators split the group into teams, brief each station, move teams through rotations or waves, track scores, and close with a final reveal.
For larger groups, the station count and facilitator count should match group size and programme time. Shorter rotations keep the pace high, while a visible scoreboard helps waiting teams understand why each round matters.
Share your desired energy level, prize plan, event duration, venue, and participant sensitivities so the rotation can feel upbeat without becoming a compulsory sports day.
Related reading
Telematch planning
These guides help confirm whether Telematch is the right fit for large, mixed, or practical corporate groups.
See why mini-game rotations work for broad participation.
Large GroupsBest activities for big teamsCompare Telematch against other scalable formats.
Mixed GroupsMixed-group activity guideCheck comfort, energy, and contribution styles before choosing.
BudgetTeam-building cost guideEstimate facilitator, venue, food, and add-on cost drivers.
Plan this activity
Have a game in mind? These guides can help you work out the budget, venue, and plans for rain.
Start my event briefSee how the games, hosts, venue, food, and prizes affect your quote.
FormatActivity Type GuideCompare different kinds of games and how much movement each involves.
ProofCase Study FinderSee how we organised past events for teams like yours.
BudgetCost CalculatorGet a rough budget for the games, venue, food, prizes, and transport.
VenueVenue ChooserCompare places to play, including indoor venues and sheltered options for rain.
FoodFood / BBQ PlanningDecide what to serve and when to take a break for food.
WeatherWeather-Safe PlannerPlan where to play if it rains.
Large groupsLarge Group SelectorCheck whether everyone can play together or needs to take turns in separate sessions.
Large groupsLarge-Group GuidePlan team sizes, turns at each game, and ways for more people to take part.
QuoteQuote ChecklistCheck what your quote includes, who will host the games, and what still needs arranging.
Event-day speechesSpeech MakerDraft a short welcome and a closing thank-you for your team.
HubPlanning HubFind guides for choosing games, setting a budget, booking a venue, and getting approval.
Final step
Your choices are attached. Add your contact details and send the rough version now; you can still change anything before the event is confirmed.
Attached brief
Still to add: group size, event date, preferred time, pace, and what you need.
Contact details
Add anything the brief does not cover
Lunch, BBQ, catering, or no food needed
Accessibility, comfort, or changing-room needs
Transport, reporting time, or end-time constraints
Other ways to continue
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