Telematch is a tournament of short team games. Your group splits into teams and takes on 7 stations, with our facilitators explaining each challenge, keeping score, and announcing the winners.
Make Telematch the main event, or pair the station games with a second activity. We confirm the game mix and rotations for your group.
As a rough guide, from $25 per person before venue and extras. For example, a 20-person, 2-hour session works out to about $620. This example includes one arena with 10 sets of equipment and one off-peak venue block at The Cage @ Kallang (S$31 per person). Food, prizes, transport, extra space, and longer bookings are quoted separately. Indicative only — we confirm the exact figure once we know your venue, timing, and group size.
Basic Package
Telematch session
From $25 per person
Indicative activity guide before venue and extras. Station setup, group size and facilitator coverage shape the final quote.
Activities
Telematch station games
Recommended time
1–2 hours
Take on seven short team challenges, with hosts explaining each game, guiding rotations and adding up the scores for the final reveal.
More about this option
We confirm timing and station flow for your group size and venue.
Standard Package
Telematch + another activity
Quoted for your group
Choose your second activity and share your group size, venue and timing for a tailored quote.
Activities
Telematch + one other game
Recommended time
2–3 hours
Pair the station games with another activity, such as Laser Tag or Dodgeball. We plan the order and pace so your team can enjoy both.
More about this option
A different challenge alongside the station games, with time for team rotations.
Included in both sessions
Station equipment and game briefings
Team allocation and hosted rotations
Facilitators to explain each challenge
Team scoring and a final wrap-up
Tell us about your group's pace, comfort and access needs. We confirm the game mix, station layout and facilitator coverage for your venue and group size.
Venue costs, food, prizes, transport and other extras are quoted separately. Session time includes briefing and rotations, not continuous play for each person.
A worked example
20 people, 2 hours at The Cage
One arena, 10 sets of equipment and one off-peak venue block.
Hosted Telematch (2 hours)
S$500
Off-peak venue block
S$120
Example total
S$620 (S$31 per person)
An illustrative two-hour booking. We recommend the duration and setup for your group before confirming the quote. Food, prizes, transport, extra space and longer bookings are quoted separately.
Your Telematch session
01
Safety Briefing
Facilitators set expectations, explain safe play, and prepare the group for the format.
02
Team Allocation
Participants are split into teams so everyone knows who they are competing with.
03
Mini-Game Rotation
Teams move through a series of challenges that test coordination and communication.
04
Score Wrap-Up
The session ends with scores, winners, and a clear close to the team activity.
Pass a hoop without letting go of your teammates, aim for a target or solve a movement puzzle together. Different games give different people a chance to lead, with hosts guiding each round and keeping score.
The Cage has a sheltered playing arena and a seating area beside it. Have another venue in mind? We check its space, shelter, surface and access before confirming.
Review your choices in the planner before sending an enquiry.
Add timing and preferences (optional)
Review your brief
Suggested starting point
The Cage @ Kallang Package
Play Telematch at The Cage @ Kallang, where our team will set up and run the games.
Add your group size so we can work out whether you need one station zone or parallel station zones for Telematch.
Our team runs the activity here, so you do not need to find a separate venue.
We will confirm venue availability and timing after reviewing your request.
Tell us your preferred date, time, and group size so we can check the details.
Suggested starting point
The Cage @ Kallang Package
Play Telematch at The Cage @ Kallang, where our team will set up and run the games.
Add your group size so we can work out whether you need one station zone or parallel station zones for Telematch.
Our team runs the activity here, so you do not need to find a separate venue.
We will confirm venue availability and timing after reviewing your request.
Tell us your preferred date, time, and group size so we can check the details.
Venue check needed
Check your venue
Choose this when you already have a location in mind, such as hall, function room, school, office event space, field, or sheltered venue.
Send us the address or venue type. We will check station footprint, crowd flow, shelter, power needs, access, and timing before recommending the setup.
Useful details: station footprint, crowd flow, shelter, power needs, access, and timing.
Larger groups may need to take turns or split into smaller teams.
Cohesion can recommend whether Telematch should be the main activity or one station.
Let Cohesion recommend
Help choosing a venue
Still deciding where to hold your event? We can help you compare The Cage @ Kallang with your own venue.
Tell us your possible dates, approximate group size, and how active your team wants to be. We will suggest a suitable setup.
An approximate headcount is fine while you are still making plans.
The Cage @ Kallang is a useful starting point if you need a venue.
If you find another venue, send us the details and we can check it.
Looks like a fit
This could suit your team
Tell us your group size, venue, and timing so we can plan Telematch for your team.
Tell us your group size, venue, and timing so we can suggest how to run the session.
Station games work well for large teams because pressure is spread across different skills.
Facilitator-led rotations and scoring keep the event legible for organisers and participants.
Venue flow and group size decide the final station count and staffing plan.
Check setup first
Check the playing space
Tell us about your venue and group. Before you book, we will check the playing space, ground surface, access, and backup plan for wet weather.
Tell us your group size, venue, and timing so we can suggest how to run the session.
Useful details: station footprint, crowd flow, shelter, power needs, access, and timing.
Larger groups may need to take turns or split into smaller teams.
Cohesion can advise whether Telematch should be the main activity or part of a wider team day.
Compare options
Compare Large-Group Options
Telematch is strongest for large or mixed groups. Compare Bubble Soccer, Dodgeball, or Laser Tag if you want one active anchor activity instead of a station rotation.
Tell us your group size, venue, and timing so we can suggest how to run the session.
Choose Telematch for broad participation and visible scoring.
Choose Bubble Soccer or Dodgeball for a single active sport-style format.
Choose Laser Tag for tactical mission play.
7 station gamesAim, coordinate, solve a movement puzzle and cheer your team on.
Seven games, different ways to contribute
Use a rotation of mini challenges to keep teams moving, laughing, and communicating across the session.
Hula hoop challenge
Into the Hoop
Pass a hula hoop along your team without letting go of each other's hands.
Target game
Ring Toss
Aim for the rod and try to land all three rings while your teammates cheer you on.
Movement puzzle
Cross the River
Plan how to cross together while following the game's movement rules.
Coordination test
Don't Let Go
Lower a hula hoop to the ground together, keeping everyone's fingers in contact with it.
Target pressure
Archery Shoot Out
Take aim at the target while teammates encourage each shot.
Team timing
Group Skipping
Time your jumps together as your team tries to clear the skipping rope.
Energy finisher
Shake it Out
Wear a belt filled with ping pong balls and try to shake them all out without using your hands.
Venue & setupStation space, team flow, shelter and access.
Your venue and setup
What setup, venue, and wet-weather plan do we need?
Telematch needs enough space for teams to rotate without confusion. Clear station layouts, queue lines, facilitator positions, and spectator areas help the event feel organised instead of crowded.
For outdoor events, agree on shade, hydration, rain, lightning, and haze decisions early so the mini-game mix can be adjusted if the weather changes.
Stay for a BBQ after the games, whether you are celebrating a team achievement or catching up with colleagues.
BBQ menus from $40 per person, minimum 10 people. Final price changes with venue, setup, cleaning, timing, and support level.
Premium BBQ finish
Chef-service options
Activity-plus-meal planning
Burnt Cones gelato add-on
Burnt Cones Gelato
Offer guests a cold dessert after the games or alongside a Family Day programme.
From $8/cup, minimum 20 cups. Flavours include Fior Di Latte, 85% Dark Chocolate, Bronte Pistachio, Reese's Peanut Butter, Ube, Stracciatella, and Chrysanthemum Goji Berry.
Single-serve cups
Multiple flavours
Easy dessert finish
Coordinated event support
Catering, Drinks & Transport
Ask us to help coordinate food, drinks, transport, and the schedule with your venue.
Priced in the event plan after we confirm group size, venue, timing, and support needs.
Catering and drinks
Bus transport
Venue timing support
Questions before you book
Telematch Meaning, Games, And Pricing
What is Telematch?
Telematch is a facilitator-led rotation of short team mini games, station scores, cheering, and a final reveal rather than one single sport.
For Cohesion events, Telematch is not one single sport. It is a facilitator-led team challenge made from quick stations such as target games, movement puzzles, coordination rounds, and cheering-friendly tasks.
That makes Telematch useful when you want easy rules, visible participation, and a lively company-day feel for 50, 100, 200, or 300+ people.
Common stations include Into the Hoop, Ring Toss, Cross the River, Don't Let Go, Archery Shoot Out, Group Skipping, and Shake it Out after venue and group-size checks.
What Telematch games can we run?
The stations test different skills: aiming at a target, moving in time with teammates, solving a problem, or encouraging someone through a challenge.
The exact game mix should be chosen after checking group size, available space, participant comfort, programme time, and weather needs.
Choose Telematch for large, mixed, or department-wide groups where simple mini-games, cheering, and broad participation matter.
How does it scale?
Larger groups split into teams and take turns at game stations. Hosts guide the rounds and keep score. We plan the number of stations and teams around your group, venue, and time available.
Is Telematch good for large or mixed groups?
The short games give people different ways to take part, including moving, calling instructions, cheering, keeping rhythm, and solving the station task. Tell us about your group's comfort and access needs so we can plan suitable roles.
The format also gives waiting teams something to watch because every station contributes to the scoreboard.
If the group wants one focused high-intensity sport and everyone has similar comfort, a single active game may be cleaner than a broad rotation.
What should we check next?
Start with the TADM 360-person Telematch case study, then use the large-group planning guide or Event Planner to map group size, venue, and rotation timing.
How is Telematch priced?
How should we ask for Telematch pricing?
Send group size, venue, programme time, expected station count, prize needs, and wet-weather plan so the estimate reflects the real rotation plan.
How much does Telematch cost in Singapore?
Cohesion's Telematch packages bundle the safety brief, station equipment, hosted rotations, live scoring, and the final reveal, with optional add-ons such as catering, prizes, and complementary games like Laser Tag or Bubble Soccer.
Use the Cost Calculator to set a working budget, then share group size, venue direction, and event duration so we can shape the right station mix and quote.
For larger groups, the station count and facilitator count should match group size and programme time. Shorter rotations keep the pace high, while a visible scoreboard helps waiting teams understand why each round matters.
Tell us how active you want the games to be, how long you have, and what you have planned for the venue and prizes. Include any comfort or access needs so we can plan how people take part.