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Telematch For Large & Mixed Groups

Telematch is a tournament of short team games. Your group splits into teams and takes on 7 stations, with our facilitators explaining each challenge, keeping score, and announcing the winners.

Games
Seven hosted stations for different strengths
Groups
Large and mixed teams taking turns
Venue
Station space, access and weather plans checked

From $25 per person

Teams aiming rope rings at small wooden targets during Telematch

Telematch packages and pricing

Make Telematch the main event, or pair the station games with a second activity. We confirm the game mix and rotations for your group.

Basic Package

Telematch session

Teams competing at a ring-toss station
From $25 per person

Indicative activity guide before venue and extras. Station setup, group size and facilitator coverage shape the final quote.

Activities
Telematch station games
Recommended time
1–2 hours

Take on seven short team challenges, with hosts explaining each game, guiding rotations and adding up the scores for the final reveal.

More about this option

We confirm timing and station flow for your group size and venue.

Standard Package

Telematch + another activity

A Laser Tag player aiming from behind cover
Quoted for your group

Choose your second activity and share your group size, venue and timing for a tailored quote.

Activities
Telematch + one other game
Recommended time
2–3 hours

Pair the station games with another activity, such as Laser Tag or Dodgeball. We plan the order and pace so your team can enjoy both.

More about this option

A different challenge alongside the station games, with time for team rotations.

Included in both sessions

  • Station equipment and game briefings
  • Team allocation and hosted rotations
  • Facilitators to explain each challenge
  • Team scoring and a final wrap-up

Tell us about your group's pace, comfort and access needs. We confirm the game mix, station layout and facilitator coverage for your venue and group size.

Venue costs, food, prizes, transport and other extras are quoted separately. Session time includes briefing and rotations, not continuous play for each person.

A worked example

20 people, 2 hours at The Cage

One arena, 10 sets of equipment and one off-peak venue block.

Hosted Telematch (2 hours)
S$500
Off-peak venue block
S$120
Example total
S$620 (S$31 per person)

An illustrative two-hour booking. We recommend the duration and setup for your group before confirming the quote. Food, prizes, transport, extra space and longer bookings are quoted separately.

Your Telematch session

  1. Safety Briefing

    Facilitators set expectations, explain safe play, and prepare the group for the format.

  2. Team Allocation

    Participants are split into teams so everyone knows who they are competing with.

  3. Mini-Game Rotation

    Teams move through a series of challenges that test coordination and communication.

  4. Score Wrap-Up

    The session ends with scores, winners, and a clear close to the team activity.

See the TADM Telematch event

A different challenge at each station

Teammates holding hands while passing a hula hoop along the line

The games

A new challenge at every station.

Pass a hoop without letting go of your teammates, aim for a target or solve a movement puzzle together. Different games give different people a chance to lead, with hosts guiding each round and keeping score.

Explore the station games
Tables and chairs beside a netted playing arena at The Cage @ Kallang

The venue

The Cage @ Kallang, or your venue

The Cage has a sheltered playing arena and a seating area beside it. Have another venue in mind? We check its space, shelter, surface and access before confirming.

See venue and setup details

Venue availability is confirmed for your date and time.

Plan your Telematch event

Share what you know. You can decide the rest later.

Group sizeAn estimate is fine.

Review your choices in the planner before sending an enquiry.

Add timing and preferences (optional)
How active should it feel?
What would help you next?
Review your brief
7 station gamesAim, coordinate, solve a movement puzzle and cheer your team on.

Seven games, different ways to contribute

Use a rotation of mini challenges to keep teams moving, laughing, and communicating across the session.

Into the Hoop Telematch gameplay

Hula hoop challenge

Into the Hoop

Pass a hula hoop along your team without letting go of each other's hands.

Ring Toss Telematch gameplay

Target game

Ring Toss

Aim for the rod and try to land all three rings while your teammates cheer you on.

Movement puzzle

Cross the River

Plan how to cross together while following the game's movement rules.

Coordination test

Don't Let Go

Lower a hula hoop to the ground together, keeping everyone's fingers in contact with it.

Archery Shoot Out Telematch gameplay

Target pressure

Archery Shoot Out

Take aim at the target while teammates encourage each shot.

Team timing

Group Skipping

Time your jumps together as your team tries to clear the skipping rope.

Shake it Out Telematch gameplay

Energy finisher

Shake it Out

Wear a belt filled with ping pong balls and try to shake them all out without using your hands.

Venue & setupStation space, team flow, shelter and access.

Your venue and setup

What setup, venue, and wet-weather plan do we need?

Telematch needs enough space for teams to rotate without confusion. Clear station layouts, queue lines, facilitator positions, and spectator areas help the event feel organised instead of crowded.

For outdoor events, agree on shade, hydration, rain, lightning, and haze decisions early so the mini-game mix can be adjusted if the weather changes.

Add to your Telematch eventFood options and ideas for a wider team day.
Colleagues watching and taking turns at a ring-toss station
Taking turns and cheering at a Telematch station

Event add-ons

Complete the event after the game

Stay for a meal or dessert after the games. We can help arrange the food and drinks, and work out the timing with your venue.

Telematch usually serves larger and more mixed groups, so food flow, drinks, and transport planning matter as much as the games.

Meat cooking over the flames of a barbecue grill
BBQ options after the games

Powered by Sunday Roast BBQ

BBQ by Sunday Roast

Stay for a BBQ after the games, whether you are celebrating a team achievement or catching up with colleagues.

BBQ menus from $40 per person, minimum 10 people. Final price changes with venue, setup, cleaning, timing, and support level.

  • Premium BBQ finish
  • Chef-service options
  • Activity-plus-meal planning

Burnt Cones gelato add-on

Burnt Cones Gelato

Offer guests a cold dessert after the games or alongside a Family Day programme.

From $8/cup, minimum 20 cups. Flavours include Fior Di Latte, 85% Dark Chocolate, Bronte Pistachio, Reese's Peanut Butter, Ube, Stracciatella, and Chrysanthemum Goji Berry.

  • Single-serve cups
  • Multiple flavours
  • Easy dessert finish

Coordinated event support

Catering, Drinks & Transport

Ask us to help coordinate food, drinks, transport, and the schedule with your venue.

Priced in the event plan after we confirm group size, venue, timing, and support needs.

  • Catering and drinks
  • Bus transport
  • Venue timing support

Questions before you book

What is Telematch?

Telematch is a facilitator-led rotation of short team mini games, station scores, cheering, and a final reveal rather than one single sport.

For Cohesion events, Telematch is not one single sport. It is a facilitator-led team challenge made from quick stations such as target games, movement puzzles, coordination rounds, and cheering-friendly tasks.

That makes Telematch useful when you want easy rules, visible participation, and a lively company-day feel for 50, 100, 200, or 300+ people.

Which Telematch games can we choose?

What Telematch games can we include?

Common stations include Into the Hoop, Ring Toss, Cross the River, Don't Let Go, Archery Shoot Out, Group Skipping, and Shake it Out after venue and group-size checks.

What Telematch games can we run?

The stations test different skills: aiming at a target, moving in time with teammates, solving a problem, or encouraging someone through a challenge.

The exact game mix should be chosen after checking group size, available space, participant comfort, programme time, and weather needs.

Will Telematch suit our group?

When should we choose Telematch?

Choose Telematch for large, mixed, or department-wide groups where simple mini-games, cheering, and broad participation matter.

How does it scale?

Larger groups split into teams and take turns at game stations. Hosts guide the rounds and keep score. We plan the number of stations and teams around your group, venue, and time available.

Is Telematch good for large or mixed groups?

The short games give people different ways to take part, including moving, calling instructions, cheering, keeping rhythm, and solving the station task. Tell us about your group's comfort and access needs so we can plan suitable roles.

The format also gives waiting teams something to watch because every station contributes to the scoreboard.

When should we choose something else?

If the group wants one focused high-intensity sport and everyone has similar comfort, a single active game may be cleaner than a broad rotation.

What should we check next?

Start with the TADM 360-person Telematch case study, then use the large-group planning guide or Event Planner to map group size, venue, and rotation timing.

How is Telematch priced?

How should we ask for Telematch pricing?

Send group size, venue, programme time, expected station count, prize needs, and wet-weather plan so the estimate reflects the real rotation plan.

How much does Telematch cost in Singapore?

Cohesion's Telematch packages bundle the safety brief, station equipment, hosted rotations, live scoring, and the final reveal, with optional add-ons such as catering, prizes, and complementary games like Laser Tag or Bubble Soccer.

Use the Cost Calculator to set a working budget, then share group size, venue direction, and event duration so we can shape the right station mix and quote.

How do scoring and rotations work on event day?

For larger groups, the station count and facilitator count should match group size and programme time. Shorter rotations keep the pace high, while a visible scoreboard helps waiting teams understand why each round matters.

Tell us how active you want the games to be, how long you have, and what you have planned for the venue and prizes. Include any comfort or access needs so we can plan how people take part.

Prefer to send an enquiry here?Share your plans or questions directly with our team.

Event enquiry

Ask us about Telematch

Tell us what you have in mind. A rough idea is enough to get started.

Contact details

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    Extra details (optional)

    Usually within 1 working dayNothing is booked until you approve
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    • Food

      Lunch, BBQ, catering, or no food needed

    • Access

      Accessibility, comfort, or changing-room needs

    • Arrival

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    Telematch team activity during a Cohesion event
    Tell us about your group. We will help plan the games.