Skip to 360-Person Rotation Planner
Menu
360-person Telematch case study

TADM 360-Person Telematch Case Study

A large Telematch is not just a bigger set of games. The useful pattern is the control system: clans, arenas, team units, timing, scoring, movement, and one visible event rhythm.

360participants6arenas5clans12people per team unit

Based on a past Cohesion Telematch event.

Cohesion Telematch participants working together during a group challenge
A Cohesion team-building moment that shows the active group setting behind this planning example.
Event at a glance

Event Snapshot

Use this snapshot to review the client, group size, venue, arena plan, and team structure before adapting a similar large-group Telematch.

ClientTripartite Alliance for Dispute Management
Short name used hereTADM
Event date6 March 2023
Group size360 participants
VenueMOM Services Centre, 1500 Bendemeer Road
FormatTelematch
Arena plan6 arenas
Clan structure5 clans
Team unitEach arena split into 5 teams of 12
Planning referencePast Cohesion Telematch event
Planning tool

360-Person Rotation Planner

Use this planner to turn the example into a starting brief. Share your date, venue, weather exposure, food plans, approvals, facilitator needs, budget, and event timing so Cohesion can shape the format around the real event.

Recommended direction

Rotation-ready with controls

Planning aid

Plan

Use a clan-based Telematch rotation with one central timing and scoring path.

Recommended next action

Send the rotation assumptions into the Event Planner so Cohesion can check venue footprint, timing, and facilitator coverage.

Check before confirming

    Adjust if needed

      Send to Event Planner
      Transfer pattern

      What the TADM format makes easier to decide

      Use this pattern when the brief is large, mixed, and rotation-led. The exact arena count still depends on venue, timing, facilitators, weather plan, food, and approvals.

      01

      Choose the clan unit first

      The clan is the scoreboard identity. It helps a 360-person event feel like one shared programme instead of six separate corners.

      02

      Keep arena teams small enough

      Teams of 12 per arena are easier to brief, move, and score than one large crowd waiting around each game.

      03

      Centralise timing and scoring

      Large Telematch days need a single timing rhythm and a clear score path from each arena back to the main result.

      04

      Protect holding and movement space

      The format is only as strong as the movement plan between briefing, arenas, water breaks, food, and closing.

      Copy or adapt

      Adapt The Example

      This case study is useful as a planning reference. The right activity mix still depends on your group size, venue, timing, weather plan, and how active your team wants to be.

      KeepAdjustReason
      Clan-based scoring Publicly tracking every micro-result A clan result is easier to explain at 360 people.
      Pre-assigned teams Sorting everyone on event day Late team sorting can consume the schedule before games start.
      One rotation rhythm Each arena deciding its own timing Independent timing creates crowding and uneven waiting time.
      Facilitator control points Free-flow movement between arenas Large groups need clear movement ownership.
      Use this well

      Make the example fit your event

      Start from the useful structure, then tune the activity mix around your current team. A repeatable event is not about copying every detail; it is about keeping the pacing, briefing, and movement clean for the group in front of you.

      Bring into the brief

      Details that help us recommend the format

      • A current group-size range and arrival pattern.
      • Venue areas for active stations, waiting groups, water points, and closing.
      • Indoor, outdoor, or wet-weather preferences.
      • Food, transport, leadership segments, and timing windows.
      Related planning paths

      Turn this example into your own event brief

      Use these guides if you are still deciding on activity fit, headcount, budget, venue, weather plan, quote details, participation comfort, or event-day timing.

      FAQ

      TADM 360-Person Telematch Case Study questions

      What does the TADM case study show?

      It shows a 360-person Telematch structure using 6 arenas, 5 clans, and smaller team units so scoring and movement could be managed at scale.

      How should another 360-person event use this example?

      Use the 6-arena structure as a starting reference, then tune the arena count around venue footprint, game selection, timing, facilitator coverage, weather plan, and the wider schedule.

      Why are clans useful for large Telematch events?

      Clans give participants a simple shared identity and make the closing score easier to understand than a long list of individual station results.

      What should you check before copying this format?

      Check venue space, holding areas, facilitator coverage, movement routes, weather branch, food timing, and how scores will be tabulated.

      What should we share to plan something similar?

      Share the group-size forecast, venue layout, available time, preferred energy level, food timing, weather exposure, and whether teams or clans can be assigned before event day.

      Plan from this example

      Bring Your Brief Into The Event Planner

      Use this case study as a starting point. Your event still needs its own fit check around people, space, activity intensity, weather, food, movement, and approvals.