Seven Station Games
Teams try seven one-minute stations, each with a different challenge and points to collect.

60-Second Corporate Challenge Singapore
Quick-fire station games
Seven One-Minute Challenge Stations For Office Teams
Seven games. One minute for each attempt. Teams take on quick challenges, collect points, and cheer each other on before the final scores are revealed. Our hosts run the stations, and you do not need a sports venue.
Hosted quick-fire challenge stations for corporate groups
Starts from $25 per person
Teams try seven one-minute stations, each with a different challenge and points to collect.
Teams move through timed stations so more people stay involved instead of waiting for one main game.
The session ends with a final challenge, score reveal, photo moment, and optional prize handover.
Activity fit
Add the details you know. You can review your choices in the Event Planner before sending an enquiry.
Final scope depends on group size, station count, materials, venue layout, and facilitator coverage.
One-minute stations help teams understand the rules fast and keep the room moving.
Have your own venue in mind? We can check whether it is suitable.
The station line-up can be tuned for mixed fitness levels and available space.
Suggested starting point
Play 60-Second Corporate Challenge at The Cage @ Kallang, where our team will set up and run the games.
Add your group size so we can work out whether you need one station zone or parallel station zones for 60-Second Corporate Challenge.
Suggested starting point
Play 60-Second Corporate Challenge at The Cage @ Kallang, where our team will set up and run the games.
Add your group size so we can work out whether you need one station zone or parallel station zones for 60-Second Corporate Challenge.
Venue check needed
Choose this when you already have a location in mind, such as office, meeting room, function room, hall, or sheltered event space.
Send us the address or venue type. We will check room layout, station footprint, tables, crowd flow, access, and timing before recommending the setup.
Let Cohesion recommend
Still deciding where to hold your event? We can help you compare The Cage @ Kallang with your own venue.
Tell us your possible dates, approximate group size, and how active your team wants to be. We will suggest a suitable setup.
Looks like a fit
Tell us your group size, venue, and timing so we can plan 60-Second Corporate Challenge for your team.
Tell us your group size, venue, and timing so we can suggest how to run the session.
Check setup first
Tell us about your venue and group. Before you book, we will check the playing space, ground surface, access, and backup plan for wet weather.
Tell us your group size, venue, and timing so we can suggest how to run the session.
Compare options
60-Second Corporate Challenge is strongest for quick office-friendly station games. Compare Telematch if you need a larger outdoor-style station event.
Tell us your group size, venue, and timing so we can suggest how to run the session.
Activity fit
This format works when you want people laughing, helping, and competing quickly. The games use simple station tasks, so teams can start without special skills, and the event can fit offices, meeting rooms, function rooms, halls, or sheltered venues after a setup check.
Players hear the station objective, get one practice cue if needed, then race the clock.
The station line-up mixes aim, speed, memory, coordination, and communication so different teammates get moments to contribute.
The station plan can be shaped around tables, room layout, walkway space, and the event schedule.

Ways to play
07 game modes
Teams take turns at seven different one-minute stations. We confirm the games after checking your venue and who is taking part.

How It Plays
Teams race to build, hold, and reset a cup pattern before the 60-second clock runs out.
What Teams Practice

How It Plays
Players bounce balls into target cups or scoring zones while teammates call angles and pace.
What Teams Practice

How It Plays
Teams sort coloured tokens or cards into the correct pattern under time pressure.
What Teams Practice

How It Plays
Teams build the tallest stable tower with simple materials while managing speed, balance, and collapse risk.
What Teams Practice

How It Plays
Teams study a pattern briefly, then recreate it from memory before time runs out.
What Teams Practice

How It Plays
Players move small objects using tongs, scoops, or paddles without dropping them.
What Teams Practice

How It Plays
A final bonus station gives top teams or the whole group one last timed chance to win multiplier points.
What Teams Practice
Brief continuation
Your setup, group size, timing, pace, and next step stay attached as you continue. Review the same brief in the planner or open it in WhatsApp without starting over.
Same brief, no retyping. Your choices stay attached.
Nothing is booked until you approve the final proposal.
Your live brief
Still to add: group size, event date, preferred time, pace, and what you need.
The planner opens in a new tab with these choices attached.
Programme
We set up the room, split the group into teams, and explain the seven station games. The session ends with a final challenge and the scores.
Our hosts explain the rules, manage turns, and adjust the pace for your group.
Facilitators check table placement, queue space, station materials, score sheets, and movement flow before the group arrives.
Participants receive the game rules, safety notes, rotation order, and scoring format.
Teams see a short demonstration so the first station starts cleanly and the rules feel fair.
Teams race through Cup Stack Sprint, Bounce Shot Challenge, Colour Code Rush, Tower Build Sprint, Memory Grid, Precision Transfer, and Finale Score Dash with facilitator-led timing and point tracking.
The strongest teams or the whole group finish with a final timed challenge before scores, photos, and prizes.
Compare before you commit
Compare games, venues, and plans for rain to help your team decide.
Compare all activitiesShortlist the closest formats by energy, venue fit, group size, and comfort level.
FormatsActivity types guideCheck whether the brief needs a head-to-head game, station rotation, route format, or lower-intensity plan.
WeatherIndoor vs outdoor plannerCheck where you can play and what to do if it rains.
Event examples
These case studies and past event examples help you compare how Cohesion events are planned, framed, and handed off when a page does not yet have a perfect one-to-one case study.
See how other groups used active games, rotations, and shared meals to bring people together.
Use these examples to shape group size, timing, and the right level of energy.
Featured example
Browse case studies
See which games other teams chose and how their events were organised.
Browse case studiesEvent add-ons
Stay for a meal or dessert after the games. We can help arrange the food and drinks, and work out the timing with your venue.
Ask us what add-ons make sense once the venue, group size, and event length are confirmed.
Powered by Sunday Roast BBQ
Stay for a BBQ after the games, whether you are celebrating a team achievement or catching up with colleagues.
BBQ menus from $40 per person, minimum 10 people. Final price changes with venue, setup, cleaning, timing, and support level.
Burnt Cones gelato add-on
Offer guests a cold dessert after the games or alongside a Family Day programme.
From $8/cup, minimum 20 cups. Flavours include Fior Di Latte, 85% Dark Chocolate, Bronte Pistachio, Reese's Peanut Butter, Ube, Stracciatella, and Chrysanthemum Goji Berry.
Coordinated event support
Ask us to help coordinate food, drinks, transport, and the schedule with your venue.
Priced in the event plan after we confirm group size, venue, timing, and support needs.
Station pricing
60-Second Corporate Challenge starts from $25 per person.
Tell us your group size, venue, and event goals, and we'll shape the seven station games using the same hosted station-rotation pricing model as Telematch.
Core option
The default hosted flow with seven one-minute stations, simple scorekeeping, and a clear finale.
40 to 90 people
90 to 120 minutes
Most booked
A stronger corporate version with facilitator-led pacing, team waves, and visible scoreboard moments.
90 to 180 people
2 to 2.5 hours
Premium finish
A fuller event direction when the challenge sits beside prizes, food, speeches, or another Cohesion activity.
company celebrations
2.5 hours or more
Why teams book this
60-Second Corporate Challenge works because the pressure is playful: teams decide quickly, encourage loudly, recover from funny misses, and keep rotating toward the scoreboard.
Each station gives teammates a reason to assign roles, call timing, and support whoever is taking the attempt.
Short rounds help the session feel lively while giving teams natural reset points between stations.
A scoreboard, final challenge, and prize handover make the activity feel complete for photos and wrap-up.
Planning guide
Scan the questions teams usually ask before booking, then open the answers that matter for your event.
It is best for office teams that want playful station games, quick rules, and a clear scoreboard finish.
60-Second Corporate Challenge fits groups that want easy-to-join competition without booking a full sports venue. It works especially well for departments, town halls, casual celebrations, and mixed-seniority groups.
Choose this when the event needs movement and laughter, but the group may not want a single intense sport.
Related reading
The default line-up is Cup Stack Sprint, Bounce Shot Challenge, Colour Code Rush, Tower Build Sprint, Memory Grid, Precision Transfer, and Finale Score Dash.
This gives the event a clearer promise than a generic challenge format: teams know they are rotating through seven different one-minute games, each with a simple scoring objective.
The exact station list can still be adjusted after checking the venue layout, available tables, participant comfort, and event timing.
Related reading
Plan for tables, clear walkways, station spacing, waiting areas, and enough room for teams to rotate cleanly.
The final station plan depends on the room layout, number of teams, table availability, ceiling height, power needs if any, and whether the venue can handle cheering.
Venue photos or a simple room sketch help us shape a cleaner recommendation.
Related reading
Yes, but larger groups need more stations, wave rotations, or a carnival-style multi-zone setup.
For 50+ people, the run sheet should reduce waiting time by splitting teams across enough stations. For 120+ people, a multi-zone setup or staged waves usually feels cleaner.
The strongest large-group version has a visible scoreboard and a final challenge that brings everyone back together.
Related reading
Use controlled station rules, clear timing, no rushing between stations, safe materials, and facilitator stop calls.
The activity should feel energetic without encouraging people to sprint through tight spaces. Facilitators set the boundaries, explain material handling, manage resets, and keep scoring consistent.
Station choices can be adjusted for participant comfort, venue rules, and any mobility concerns.
Related reading
Share group size, event window, room layout, table access, preferred intensity, prize plans, and whether food or speeches are part of the same programme.
Those details shape station count, team size, facilitator coverage, material prep, timing, and whether the best format is one shared seven-station rotation or a larger wave-based setup.
Bring those details into Event Planner so the enquiry starts from a practical challenge brief.
Related reading
Plan this activity
Tell us your group size and room layout. We can help work out how many stations, hosts, materials, and prizes you need.
Start my challenge briefCheck how station count, room layout, materials, facilitator coverage, prizes, and add-ons shape the estimate.
FormatActivity Type GuideCompare station games with more active options and gentler games for the office.
ProofCase Study FinderSee how we organised past events for teams like yours.
BudgetCost CalculatorGet a rough budget for the games, venue, food, prizes, and transport.
VenueVenue ChooserCompare places to play, including indoor venues and sheltered options for rain.
FoodFood / BBQ PlanningDecide what to serve and when to take a break for food.
WeatherWeather-Safe PlannerPlan where to play if it rains.
Large groupsLarge-Group GuidePlan team sizes, turns at each game, and ways for more people to take part.
BriefChallenge ChecklistReview group size, station count, room layout, timing, scoring, materials, and prize expectations.
Event-day speechesSpeech MakerDraft a short welcome and a closing thank-you for your team.
HubPlanning HubFind guides for choosing games, setting a budget, booking a venue, and getting approval.
Final step
Your choices are attached. Add your contact details and send the rough version now; you can still change anything before the event is confirmed.
Attached brief
Still to add: group size, event date, preferred time, pace, and what you need.
Contact details
Add anything the brief does not cover
Lunch, BBQ, catering, or no food needed
Accessibility, comfort, or changing-room needs
Transport, reporting time, or end-time constraints
Other ways to continue
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