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Corporate team rotating through 60-Second Challenge stations

Activity support guide

60-Second Corporate Challenge: What To Expect

The 60-Second Corporate Challenge has seven mini-game stations timed to completion. Facilitators record each game time; these add into team totals and tribe rankings, with the lowest accumulated time winning. Confirm your group size, room layout and activity window before choosing the rotation plan.

Format
Seven timed stations, hosted rotation
Event time
Confirm briefing, turns, resets and results time
Group fit
Confirm team count and usable room space

Start here

60-Second Challenge Fit And Expectation Finder

Choose the event shape. The recommendation explains whether the Challenge fits as a headline activity, as part of a wider day, or whether a broader station format suits the scale.

Decision framework

Set 60-Second Challenge expectations as a structured office-friendly event

Map your group size, venue and pacing before treating the setup as confirmed. The activity name does not mean that every attempt lasts one minute.

Group fit

Match teams to the station plan

Send your expected and maximum headcount. Cohesion confirms team sizes, turns and any parallel lanes before quoting.

Venue

Check the usable layout

Send room dimensions or photos, table availability, access and noise rules. Keep walkways clear and confirm shelter for any exposed arrival or activity space.

Comfort

Skill mix beats single-skill spectacle

Tasks involve aim, memory, balance, timing and communication. Ask about individual comfort and access needs so suitable roles and adjustments can be agreed.

Group-size picker

Pick The 60-Second Setup For Your Group Size

The format scales, but the rotation logic and team structure change with the group-size band. Use this matrix to size the setup before locking the brief.

Group sizeTeam and rotation setupWhy it works
Small groupConfirm a workable team countAsk how turns, waiting time and the seven games fit your activity window.
Single-room groupCheck station spacing and team turnsUsable room space, tables and clear walking lanes matter more than nominal room capacity.
Larger groupAsk about parallel lanes or wavesEquipment and facilitator coverage must support the confirmed rotation plan.
Short event windowCheck the full seven-game scheduleInclude briefing, turns, station changes, resets and results before committing.
Company-wide eventCompare a dedicated or combined station planCohesion can assess Challenge and Telematch options against the venue, team count and time available.

What it feels like

What Participants Actually Experience

A typical sequence to discuss with Cohesion before the final run sheet is agreed.

  1. Arrival

    Check in, find your team and locate the briefing area, water and rest space.

  2. Briefing

    Facilitators explain the tasks, safety reminders, completion rules, timing and rotation order. Allow time for questions and a practice demonstration.

  3. First rotation

    Teams take turns at the first task while the facilitator records completion times. Follow the agreed reset and waiting arrangements.

  4. Middle rotations

    Teams move through different tasks, sharing roles and following facilitator timing. Flag any comfort or access concern as it arises.

  5. Late rotations

    Complete the remaining games and check that all required team times have been recorded.

  6. Scoreboard reveal

    Facilitators add the times, confirm the rankings and hand the results to your organising team.

  7. Aftermath

    Your organising team leads any debrief, prizes or speeches and moves the group to the next part of the programme.

Readiness check

60-Second Challenge Readiness Checklist

Tick the expectation points before treating the Challenge as ready to quote.

Brief generator

60-Second Challenge Expectation Brief Builder

Create a short note so Cohesion can confirm group-size fit, venue setup, and where the Challenge sits in the wider event flow.

Proof and context

60-Second Challenge planning support

Use these routes to firm the brief and check the format against alternatives.

FAQ

Common planning questions

Does each game last 60 seconds?

No. The event name is retained, but the current games are timed to completion. Times add into team totals and tribe rankings. Cohesion confirms the turn timing and completion rules for your event.

What if some people do not want to participate physically?

Tell Cohesion about access and comfort needs before booking. Discuss suitable roles, rest options and task adjustments; do not assume every station can be completed seated or suits every participant.

Can we run it in the office?

An office or function room may work after its usable space, tables, access and noise rules are checked. Cohesion confirms the station kits and layout in the event plan.

Can we add food?

Yes. The most common pattern is light bites or a buffet at the end. Food should be scheduled before or after the rotation, not during it.

Is it better than Telematch?

Compare the task mix, venue and rotation plan. Both use hosted stations and cumulative completion times, and they can be combined for some larger events. Ask Cohesion to check the fit for your group and time window.

Next step

Turn the page into a brief

Use the planner if you already know the rough date, group size, and event direction.

Open Event Planner